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A Gamified Mobile App to Monitor Pain For Children With Cancer

Ooi, Thean Chun (2021) A Gamified Mobile App to Monitor Pain For Children With Cancer. Final Year Project, UTAR.

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    The number of children diagnosed with cancer had been increased over years. Roughly 300,000 children aged from 0 to 19 years old have been diagnosed with cancer each year. Children are always tired and unmotivated due to the pain caused by the cancer and the side effects of the cancer treatment. Therefore, young cancer patients would probably have difficulty to communicate and handle pains they suffer from the cancer. The medical team are also facing challenge in gathering and managing patients pain data. The first objective of the project was to develop a gamified mobile application to motivate the young cancer patient in doing the pain assessment with the medical team. The second objective was to develop a web application for the medical team to manage the young cancer patient. The proposed solution was a system consisted of a gamified mobile application and a web application. The target user for mobile application is the young cancer patient aged 7 – 11 years old whereas the target user for web application is the medical team. Iterative development methodology was selected for the system development. The process started with planning, analysis, and design. System implementation phase was decomposed into three phases to set up server database, develop web application, and develop mobile application. The web application was developed using Laravel framework whereas the mobile application was developed using Unity. Different tests were conducted after the system was developed. All the tests returned positive results. The system also scored 82 out of 100 in the system usability scale. The positive results have shown that, on average, the system is accepted by the users. However, the user acceptance test was not able to be conducted due to the Covid19 pandemic situation in Malaysia. Therefore, the opinion and feedback were not able to be collected. The project goal and the defined objectives have been achieved successfully. Both mobile application and web application have been developed according to the scope and requirements. Few limitations are identified for further enhancement, and the project concludes with some recommendations for future work.

    Item Type: Final Year Project / Dissertation / Thesis (Final Year Project)
    Subjects: Q Science > QA Mathematics > QA76 Computer software
    Divisions: Lee Kong Chian Faculty of Engineering and Science > Bachelor of Science (Honours) Software Engineering
    Depositing User: Sg Long Library
    Date Deposited: 12 Jun 2021 03:08
    Last Modified: 12 Jun 2021 03:08
    URI: http://eprints.utar.edu.my/id/eprint/4095

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