Ho, Keen Mun (2024) Texturing to create realistic low poly 3D models. Final Year Project, UTAR.
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Abstract
Nowadays, 3D modelling are applied in many industries and purpose, such as 3D games, movies, animation and physical items. It is always challenging and crucial to make a 3D model look realistic especially when it is used in a 3D game. This study aims to explore the potential of texturing in creating a photorealistic look of low poly 3D models. The study will be conducted through my game project which is a low poly game. The 3D models inside the game will be having low poly art style which make them doesn’t look much realistic. Therefore, it could allow me to look through how much can texture helps in creating a realistic 3D model. A realistic 3D model requires modelling, texturing, and lighting. The 3D models will be used in my game which is a low poly art style game. Therefore, I’m looking forward how to create a realistic low poly 3D model. Due to low poly art style, there is a cap to make the 3D model look realistic with modelling included topology and shape. The lighting will be relied on the lighting in the game engine but not the 3D model itself. Therefore, I’m exploring the potential of texturing to create a realistic low poly 3D model so that I could increase the immersion and quality of my low poly art style game. The objective of my study is to investigate the effect and impact texture can made to create a photorealistic look of low poly 3D model. I would like to apply this technique to my current game project and study the result. There are some limitations of my work. One of them is lacking experience in 3D modelling. There are still lots of techniques and knowledge about 3D modelling that I need to learn. This limitation will slow my progress down in learning the impact of texturing in creating realistic 3D model. At the same time, it takes me more effort to justify the credibility of the information and data I have gathered.
| Item Type: | Final Year Project / Dissertation / Thesis (Final Year Project) |
|---|---|
| Subjects: | H Social Sciences > H Social Sciences (General) H Social Sciences > HM Sociology |
| Divisions: | Faculty of Creative Industries > Bachelor of Arts (Honours) Game Design |
| Depositing User: | Sg Long Library |
| Date Deposited: | 13 Jan 2026 16:02 |
| Last Modified: | 13 Jan 2026 16:02 |
| URI: | http://eprints.utar.edu.my/id/eprint/6852 |
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